glxeveloop.fps module¶
-
class
glxeveloop.fps.
FPS
[source]¶ Bases:
glxeveloop.properties.debug.DebugProperty
-
property
value
¶ The property
value
, store the actual speed rate of teh MainLoop, it property is use by the classTimer
, and will be updated at each loop iteration.By set that property before the MainLoop start, it impose to start with it value, and slide to the
max
Warning
That not correspond exactly to a true movies or game FPS, it correspond more about how many time 1 second is divided..
- Returns
value
property value. (in rate)- Return type
float
orint
- Raises
TypeError – if
value
parameter is not afloat
type aint
type or None
-
property
min
¶ The
min
property value correspond to a imposed minimal amount of frame rate, that property is used during the set attribute of- Returns
min
property value. (in rate)- Return type
float
-
property
max
¶ Get the
Timer
fps_max
property value.- Returns
fps_max
property value. (in fps)- Return type
float
-
property
fps_increment
¶ Get the
Timer
fps_increment
property value.- Returns
fps_increment
property value. (in fps)- Return type
float
-
property
fps_min_increment
¶ Get the smaller of step increment
The
Timer
fps_min_increment
property value.See
Timer.set_fps_min_increment()
for more information’s- Returns
fps_min_increment
property value. (in rate)- Return type
float
-
property
fps_max_increment
¶ Get the bigger of step increment
Get the
Timer
fps_max_increment
property value.- Returns
fps_max_increment
property value. (in rate)- Return type
float
-
property