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Table of Content: |glxeveloop.loop.stop module |Stop |Stop.debug |Stop.running |Stop.stop() |

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glxeveloop.loop.stop module

class glxeveloop.loop.stop.Stop[source]

Bases: object

debug: bool
running: bool
stop()[source]

Stops a Loop from running. Any calls to run() for the loop will return.

Note that sources that have already been dispatched when quit() is called will still be executed.

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